EARTHSHAPING SENTIERI BETA
Welcome to Beta Area for Sentieri.
All EarhShaping’s projects are hosted on GtiLab ( www.gitlab.com ). Unitypackage download is avalaible in the download area to whom don’t prefer Git.
The difference is that with the Git subscription you will have your project always updated as soon as a committ is published. We would suggest to use Git Version as you will have your project always updated
The below guide helps you get started with using GitLab.
Sentieri has been developing with unity 5.6.2p3 but should work in all 5.x and 2017.x release also.
1. Download and install SourceTree
SourceTree can be found at http://www.sourcetreeapp.com/. It is preferred to Github for Windows or Visual Studio’s git integration because only SourceTree gives you UI support to follow the git-flow development process
- Enter your full name and email address
- Choose the option to install the self-contained Git version to be used by when prompted
- Skip the Mercurial option
- Choose Putty as SSH option
2. Cloning Sentieri Git Lab Repository
After the installation you can launch SourceTree.
Following the below 2 steps, you will clone Sentieri project on your machine. For further update please refer to next sectiion “Update Sentieri Project”
1) Insert the GitLab Repository URL : https://gitlab.com/EarthShaping/SentieriBeta
2) Insert your local drive repository path : Ex. D:\Users\john\UnityProject\Sentieri
1)Select Advanced Option
2)Check “Recursive submodules” options
PLEASE DOUBLE CHECK THAT OPTION RECURSE SUBMODULE IS ACTIVE
Now SourceTree is going to download the entire project for the first initilitation.
This operation, that is the first time initialiting, it will take up to 30 minutes. Please wait until the loading window is closed.
At the end, you will be able to open the project downloaded direcrly from your Unity 3D editor pointing to the created folder
3. Update Sentieri from Git Lab Repository
If an update is available you will get a notification email and you can update your project using SourceTree.
Selecting your Git Repository in SourceTree, you will see the below notification. In the command toolbar, you have just click on Pull
The Pull Window pop up and keeping the proposed option push the buttton OK.
As soon as the sync is over, you can close SourceTree and open again your project from Unity 3D editor.