In October is planned a major release (FREE of all users) changing the version counter to 2019 to be in sync with Unity Versioning System
Note that we recommend always creating a full project backup before any upgrade of your project.
27.09.2019 Cascade ver. 1.2.1.rev.0
- Fixed issue with the shader Unity Version 2018.2+. Added support for Unity Editor 2019.x
04.09.2018 Cascade ver. 1.2.0.rev.3
- Fixed class name inspector not found when Vegetation Studio is installed
30.08.2018 Cascade ver. 1.2.0.rev.2
- Technical Update Framework Name Convention to support TerraPainter
07.07.2018 Cascade ver. 1.2.0.rev.1
- Added node navigation feature to scene Cascade Toolbar
- Fixed Bug with Design Mode when Conform terrain is not enabled
- Fixed Material setting issue in Large Waterfall demo scene
- Fixed Turbolence Mode for River and River/Lakes
- Fixed Reflection Issue with Only Lake mode
04.07.2018 Cascade ver. 1.2.0.rev.0
- Improved Multi Tiles Terrain support for Procedural River Bed Carving
- New Multi-thread Job System for Terrain Carving and Mesh Generation
- Added new Water Surface stream effect
- Added lake waves generator with up to four optional layers for a organic feeling
- Added new ocean preview scene
- Added new multi tile demo scene
- Fixed Minor Bug reported by users
- UI Improvement
08.06.2018 Cascade ver. 1.1.0.rev.1
- Fixed minor big
18.05.2018 Cascade ver. 1.1.0.rev.0
- Added Multi Tiles Terrain support for Procedural River Bed Carving
- Added Optional Multithread for Terrain Carving and Mesh Generation
- Added left and right edge mask for Vegetation Studio to add specific vegetation only along the edge
- Fixed Minor Bug reported by users
- UI Improvement
05.04.2018 Cascade ver. 1.0.3.rev.0
- Upgrade cache terrain to ver. 2.0.0 ( before upgrade existing project, undo changed to terrain and delete cache ver. 1.0.0 )
- Fixed minor issue with shader with reflection
- UI Improvement
15.03.2018 Cascade ver. 1.0.2.rev.0
- Added New Cascade Surface Spawner for lakes
- Added autogeneration mask for Vegetation Studio and Cascade Lakes
- UI Refactor with colored TAB
- Better tweak for shaders used in demos scenes
- Now you can keep open multiple sections in UI Manager
- The fixed keyboard even conflict with ALTGR
- Fixed issue preventing turbulence when lake builder selected
28.02.2018 Cascade ver. 1.0.1.rev.3
- Fixed Error during Build Creation
21.02.2018 Cascade ver. 1.0.1.rev.2
- Fixed Insert Node issue ( Shift + LMB Click)
- Added Real Time Vegetation Mask working with Awesome Vegetation Studio
- Minor bug fixing
20.02.2018 Cascade ver. 1.0.1.rev.1
- Fixed Vegetation Studio Integration Issue
19.02.2018 Cascade ver. 1.0.1.rev.0
- Added Procedural River Bed Carving Feature
16.02.2018 Cascade ver. 1.0.0.rev.0
- First Release on Asset Store
Note : Cascade includes compiled and namespaced versions ( to avoid conflict with other assets using the same ) of the following libraries released under MIT License, that are used to support few minor features
- Clipper ( http://www.angusj.com/delphi/clipper.php )
- poly2tri ( https://github.com/greenm01/poly2tri )
- MIConvexHull ( https://github.com/DesignEngrLab/MIConvexHull )
and we were inspired to create a shader for design mode by
- Wireframe Shader ( https://github.com/Scrawk/Wireframe-Shader )
Math and Geometry functions are developed inspired by theory in the books :
- “Foundations of Game Engine Development, Volume 1: Mathematics”, ( E. Lengyel )
- “3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics” (
- “Mathematics for 3D Game Programming and Computer Graphics” , (Eric Lengyel)
- 3D Math Primer for Graphics and Game Development”, (Fletcher Dunn)
- “Geometric Tools for Computer Graphic” ( P.